na
 

PointofExistence
version 2.5
07-08-2008
------------------

**Vehicles**
_All Vehciles
.removed blend modes from huds so they dont dissappear in bright light

_ustnk_Abrams
.fixed canister round positioning
.added Canister round
.new Xhair texture and hud Position
.added range to target
.added Hi-poly 1p_barrel

_ustnk_Abrams_v2
.Added Canister round
.Added Xm1111 round
.adjusted lock angle to be more narrow.
.fixed canister round positioning

_aa_zu23
.Increased Damage
.Increased Deviation

_geraa_fk20
.Decreased Damage

_geraav_Gepard
.Increased missile range
.Decreased Deviation

_ukrair_mig25
.Decreased Lock Angle on R27
.Increased Max Range on R27
.Increased Lock Angle on R60

_usaa_m167vads
.Reduced Deviation

_ukraav_shilka
.Increased Lock range
.decreased deviation
.Increased Damage
.Increased Velocity
.increased cannon's range by 100m

_ukraav_shilka_sp
.Reduced Deviation
.Increased Damage
.Increased Velocity
.increased cannon's range by 100m

_gertnk_Leopard
.increased camera shake when fireing the main gun
.new Xhair texture and hud Position
.added range to target

_gerapc_marder1a5
.Increased Rate of Fire
.Adjusted Sounds to Match new rate of fire

_gerair_EF2000
.Added Deviation to Cannon
.Increased Lock angle

_gerair_Tornado
.Added Deviation to Cannon

_usair_f22
.Added Deviation to Cannon
.Increased hit points
.Decreased Lock Delay
.Increased Lock Angle
.Increased Max Distance
.Increased Velocity
.Changed the maverick2 projectile to maverick2_f22

_usair_f22_v2
.Added Deviation to Cannon
.Decreased Lock Delay
.Increased Lock Angle
.Increased Velocity

_usair_fa18
.Added Deviation to Cannon

_gerjeep_wolf_sup
.Fixed floating ammo crates

_ukrapc_bmp2
.fixed exit point on seat 3 and 4

_ustnk_Abrams_v2
.replaced Canister round with HEAP

_ukrhe_mi24p
.removed PCO 3 and 4 (door positions)
.removed ability to repair mid flight
.Increased Lock Delay
.Decreased Lock Angle

_ukair_su27b
.Decreased Lock Angle

_ukair_su27b_v2
.Decreased Lock Delay
.Increased Lock Angle

_aas_phalanx
.Decreased Range
.Increased Damage
.Increased deviation

_gerhe_eurotigerARH
.Increased Lock Delay
.Decreased Lock Angle

_ukrtnk_oplot
.new Xhair texture and hud Position
.added range to target

_ukrtnk_t55
.new Xhair texture
.added range to target

_geraav_Gepard
.increased cannon's range by 100m
.fixed missile "was using the shouldered fired stinger projectile"

_MH-6
.added to localization files
.added to python scripts for checking against flag capturing and end of round stats

**Weapons**

**Weapons**
_agm65_maverick2
.tweaked the damage and splash radius to be similar to that of the artillery vehicles

_agm65_maverick2_tv
.tweaked the damage and splash radius to be similar to that of the artillery vehicles

.Added Xm1111

_aim9x_missile
.Increased Speed

_iris_t_missile
.Increased Speed

_R60_missile
.Increased Speed

_R27T1_missile
.Increased Damage

_igla_9k38
.Increased lock distance
.Decreased re-lock time
.Increased acceleration

_gerRoc_fliegerfaust2
.Decreased lock delay
.Increased lock distance
.Increased velocity

_ukrroc_sa7
.Decreased lock delay
.Increased lock distance
.Increased velocity

_sabot
.Attempt to fix tank round bug

_Heap
.Attempt to fix tank round bug

_agm65_maverick2
.scaled back damage closer to 2.1 verison

_agm65_maverick2_tv
.scaled back damage closer to 2.1 verison

_Xm1111
.adjusted lock angle to be more narrow
.Reduced Range

_Remote_Mg3
.reduced zoom

_Remote_Kord
.reduced zoom

_CHHMG_KORD
.Added slight zoom
.Added slight splash

_hmg_m134_v2
.Added slight splash

_gerRoc_panzerfaust3
.slight range boost to equal RPG

_USATP_Predator2
.slight range boost to equal RPG

-ukrRif_vintorez
.increased velocity

_ats_tow
.Adjusted projectile to be that of LAV tow.

_ukrAT_AT4
.Adjusted projectile to be that of BMP AT.

_r27t1_missile
.Reduced Damage

_Xm1111
.adde new exhaust effect

_gbu_24
.tweaked the damage and splash radius to be similar to that of the artillery vehicles

_AA_Zu23
.increased cannon's range by 100m

_geraa_fk20
.increased cannon's range by 100m

_usaa_m167vads
.added devation to firearm

_usaRif_m16a2+gl
.increased damage to match medic version.

_ukrrif_aks74u
.Improved accuracy when crouched

_gerrif_g36k
.Slight decrease in zoom accuracy.

_gerRif_G36C
.slight increase in accuracy

**Kits**

.USMC AP now reflects correct name in the spawn screen

*New Kit icons and structure

.Mortar Kits: "Mortar Symbol"

.Heavy Anti-Tank Kits: will use the current AT kits "Rocket Symbol"

.Light Anti-Tank Kits "Mine Symbol"

.Air to Air Kits : "Stinger Symbol"

.Sniper "Basic" Kits: "Scoped Rifle"

.Sniper "Heavy" Kits : will use the current snipers kits "Scoped Sight"

**Statics**
fixed multiple full_block buildings, optimized col0, fixed col2 and fixed visual errors on lod0
updated texture on bb_structure
added new _city/prop items (fence, wires, atm, streetlight, trafficlight, tank crossing wire)
Added _city/buildings/full_block/ model set and support files
broke kp_keep into two pieces, kp_keep and kp_keep_2, added more detail
added _city/props/poe_wall_light
added _city/props/poe_deco_garbage
added _city_buildings/poe_warehouse
added _city/sidewalks/poe_wide_*
added _city/buildings/poe_oldhouse_*
added _city/props/poe_streetlight2 and poe_streetlight3
added _city/sidewalk/poe_wide_20m_dw and poe_wide_corner2

**Menu**

_Log In Advertisment
.Tweaked to use our own

**AI**
.Increased firing range of all bot snipers.

**Misc**

_Tank Effects
.New Tank Fire Effects
.New Sabot impact effect when rounds hits armor/metal

_Anti Material Rifle Effects
.New impact effect for all AMRs

_Artillery Sounds
.added additional distance-impact sounds

============================
Point of Existence Copyright
============================

Copyright © 2008 Point of Existence.
Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED.


------------------
PointofExistence
version 2.1.0
11-19-2007
------------------



**Vehicles**

_ushe_mh-6
.added
.added Heat Rot. to Ah-6
.added hud to Mh-6

_all Jet Assests
.Equally increased speed *by 100 or so

Ukr SU-25
.fixed drifting right
.improved flight physics
.increased splash damage and radius

_usapc_lav25_v2
.tweak climb ability


**Handweapons**

.added ukrkni_ak74bayo
.gerRoc_panzerfaust3t - Increased damage slightly so tanks will go in the red when hit in the rear.
.ukrRoc_rpgTandem - Increased damage slightly so tanks will go in the red when hit in the rear.


**Kits**
.added ukrkni_ak74bayo to the UKR_Medic and UKR_Support
.added no para kit version
_USMC Pick Up Kits
.Added No Para version
.fixed kitparts for abrams
.added textures for ddx guns

**Armament**

_Iris_t_missile
.changed physicsType to Mesh. Fixes the 80-90% miss rate!


**Static Objects**
.added tga_man_trailer and tga_man_cab
.added city_stairs
.added city_parking_1
.fixed kp_keep collision issues, optimized col2
.added poe_stairs_2
.fixed olesko col3, intergrated it into the courtyard mesh and made dummy col3's for the other parts of the structure.
.fixed building_16 and kp_keep collision issues
.added tga_man_stand
.Added Su25 wreck
.Added BMP2 Wreck
.Added PZh Wreck
.Added Wolf Wreck
.Added T55 Wreck
.Added Marder Wreck

** Python **
_attempted to fix CTD with DoD

**AI**

.adjusted bot names
.fixed LAV CTD
.adjusted default bot number

**Maps**
_Berezan Island
.teams must now cap 3 flags to cause bleed (32p & 64p)
.some ukr armor now have a spawn delay at start of round (32p & 64p)
.added MH6 to carrier (32p & 64p)
.replaced stationary mg at lighthouse with pickup mg kit (32p & 64p)
.increased spawn time on the tamahawk (32p & 64p)

_Crimea
.Adjusted tickets
.removed unused growth
.optimized
.Added cover and rocks to north side beach.
.Added cover from north village too church
.Optimized undergrowth

_Fallen
.Fixed SP/Coop Issue

_Odessa
.removed approx 600 static objects
.rendered static object lightmaps on medium settings
.decreased undergrowth view distance by 25m
.decreased undergrowth density
.decreased overgrowth view distance by 50m
.decreased overgrowth density
.moved the camera start position
.removed custom objects that were loading from within the map
.replaced 2 of the 4 open apartment buildings with closed ones
.removed ambient trigger effects from city area
.removed smoke/fire effects
.replaced olesko & asia wall statics to reduce texture load
.replaced tree statics so it calls texture from only one folder (reduced texture load)
.updated minimap
.added singleplayer mode

_Rivne
.Added SP/Coop
.Added Nuke 16 & 32
.removed unused growth
.optimized

_Zhytomyr
.Added SP/Coop

_Orel
.added singleplayer mode

_Rolling Thunder
.added singleplayer mode

_Kerch
.Added Textures
.localization

_Pripyat
.Added Textures
.localization

_Port Yalta
.Added Textures
.localization

_First Snow
.added singleplayer mode

_Dnister Sunrise
.added singleplayer mode
.Optimzed undergrowth

_Olesko
.rendered model lightmaps


=========
Thanks to
=========

The Point of Existence development team would like to thank Peter Bach for his assistance in solving some ai problems. Thanks mate!


============================
Point of Existence Copyright
============================

Copyright © 2007 Point of Existence.
Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED.


 

------------------
PointofExistence
version 2.0.0
11-9-2007
------------------


**Vehicles**

_ushe_mh-6
.added

_all Jet Assests
.Equally increased speed *by 100 or so

Ukr SU-25
.fixed drifting right
.improved flight physics
.increased splash damage and radius

_usapc_lav25_v2
.tweak climb ability


**Handweapons**

.added ukrkni_ak74bayo
.gerRoc_panzerfaust3t - Increased damage slightly so tanks will go in the red when hit in the rear.
.ukrRoc_rpgTandem - Increased damage slightly so tanks will go in the red when hit in the rear.


**Kits**
.added ukrkni_ak74bayo to the UKR_Medic and UKR_Support
.added no para kit version
_USMC Pick Up Kits
.Added No Para version

**Armament**

_Iris_t_missile
.changed physicsType to Mesh. Fixes the 80-90% miss rate!


**Static Objects**
.added tga_man_trailer and tga_man_cab
.added city_stairs
.added city_parking_1
.fixed kp_keep collision issues, optimized col2
.added poe_stairs_2
.fixed olesko col3, intergrated it into the courtyard mesh and made dummy col3's for the other parts of the structure.
.fixed building_16 and kp_keep collision issues
.added tga_man_stand
.Added Su25 wreck
.Added BMP2 Wreck
.Added PZh Wreck
.Added Wolf Wreck
.Added T55 Wreck
.Added Marder Wreck

** Python **
_attempted to fix CTD with DoD

**AI**

.adjusted bot names
.fixed LAV CTD
.adjusted default bot number

**Maps**
_Berezan Island
.teams must now cap 3 flags to cause bleed (32p & 64p)
.some ukr armor now have a spawn delay at start of round (32p & 64p)
.added MH6 to carrier (32p & 64p)
.replaced stationary mg at lighthouse with pickup mg kit (32p & 64p)
.increased spawn time on the tamahawk (32p & 64p)

_Crimea
.Adjusted tickets
.removed unused growth
.optimized
.Added cover and rocks to north side beach.
.Added cover from north village too church
.Optimized undergrowth

_Fallen
.Fixed SP/Coop Issue

_Odessa
.removed approx 600 static objects
.rendered static object lightmaps on medium settings
.decreased undergrowth view distance by 25m
.decreased undergrowth density
.decreased overgrowth view distance by 50m
.decreased overgrowth density
.moved the camera start position
.removed custom objects that were loading from within the map
.replaced 2 of the 4 open apartment buildings with closed ones
.removed ambient trigger effects from city area
.removed smoke/fire effects
.replaced olesko & asia wall statics to reduce texture load
.replaced tree statics so it calls texture from only one folder (reduced texture load)
.updated minimap
.added singleplayer mode

_Rivne
.Added SP/Coop
.Added Nuke 16 & 32
.removed unused growth
.optimized

_Zhytomyr
.Added SP/Coop

_Orel
.added singleplayer mode

_Rolling Thunder
.added singleplayer mode

_Kerch
.Added Textures
.localization

_Pripyat
.Added Textures
.localization

_Port Yalta
.Added Textures
.localization

_First Snow
.added singleplayer mode

_Dnister Sunrise
.added singleplayer mode
.Optimzed undergrowth


=========
Thanks to
=========

The Point of Existence development team would like to thank Peter Bach for his assistance in solving some ai problems. Thanks mate!


============================
Point of Existence Copyright
============================

Copyright © 2007 Point of Existence.
Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED.


 

=====================
PointofExistence
version 1.8.0
07-31-2007
=====================

**Vehicles**

Ger Boxer
.increased Low end torque

Ger Dingo
.added Zoom to the remote Mg *RMB/Secondary Fire
.removed ScanLines from remote MG Hud

Ger Ef2000
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets

Ger Tornado
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.increased track and lock distance on ATGM's
.decreased lock delay

Ger NH90
.Adjusted passenger ai temps

Ukr Dozer
.added Zoom to the remote Mg *RMB/Secondary Fire
.removed ScanLines from remote MG Hud

Ukr SU-27b
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets

Ukr Mig-25
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets

Ukr Hind
.increased ability to pull out of steep dives
.Adjusted passenger ai temps
.equiped Co-pilot With TV Guided ATGM's

Ukr FrogFoot
.increased bomb tracking distence

US F22
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.increased AB speed and usabilty
.fixed target lockbox reading german

US F18
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.fixed target lockbox reading german

US Cobra
.fixed spelling in localization files
.increased ability to pull out of steep dives
.increased spring strength
.increased cannon elevation

US BlackHawk
.added Zoom to the miniguns *RMB/Secondary Fire

Ger pzh2000
.removed camera recoil

Ukr m1974
.removed camera recoil

ukraav_shilka_sp (singleplayer/coop version)
.added to python scripts for end of round stats

**Handweapons**

ukrLmg_rpk74
.Slight damage boost

ukrRif_pp2000
.Increased accuracy while on the move

ukrRif_vepr
.Slight reduction of recoil
.slightly lowered front iron sights from aim point

ukrrif_svd
.Increased damage a tad

**Stationary Weapons**

Ukr Zu23
.added Zoom *RMB/Secondary Fire
.lowered hp

Ger Fk20
.added Zoom *RMB/Secondary Fire
.fixed not able to kill player seated
.lowered hp

Ass_Phalanx
.Adjusted hud
.Adjusted projectile settings
.added Zoom *RMB/Secondary Fire
.Poe coded it

Aas_Seasparrow
.Adjusted progectile
.Adjusted Lock-on range
.Poe coded it

Ger/US Mortar
.fixed Restricted Exits

Ukr Mortar
.fixed Restricted Exits

**Armament**

_at6_missile_tv
.added

_amraam120_missile
.increased damage *1 hit causes criticalHP to be reached on aircraft

_R27T1_missile
.increased damage *1 hit causes criticalHP to be reached on aircraft

**Sounds**
_Fixed losing music not playing

**Menu**
_Commander menu
.changed color on arty icon

_SquadLeader menu
.added smoke request

**Game Modes**
_Incursion
.removed DoD
.made info messages to players appear every spawn
.made 'ticket counter' show number of players on each team (999 = no players on team)

_Frontline
.added different message when last controlpoint in line is lost/captured

_Nuke Objective
.removed wrench from engineer kits

**AI**
_New bot names added.

**Misc**
_Fixed 'tank bug' (driver getting killed before tank)

_Fixed up on textures for low end users (should get better performance now)

_Dome of Doom
.if inside DoD with a vehicle, the vehicle will now blow up to kill player
(this due to anim seats causing 'tank bug')

 

** Python **
_Fixed up on locking of arty code

**Fixed Mantis Reports**
- 0000753: [Vehicle] uh60_v2 pilot position allows user to cycle through kit weapons (Seigman)
- 0000783: [Vehicle] GER fk20 has incorrect kill message (Seigman)
- 0000781: [Vehicle] Cobra kill message (Seigman)

**Maps**
_Battle_of_Sambir
.removed old arty objects
.increased respawn time on mobile arty
.added sokol rocket only variant

_Berezan_Island:
.updated singleplayer code
.switched to woodland skins
.added extra plane repair object to carrier
.adjusted fog settings
.increased DoD radius on carrier
.added sokol MG only variant

_Blue_Nile
.removed old arty objects
.increased respawn time on mobile arty
.increased respawn time on the Cobra

_Crimea
.Added Zu23 to Farm flag on - 64p
.Moved Sa7 from Lumber yard to Ukraine main - 64p
.Decreased Sa7 respawn time - 64
.Slight increase spawn time for Cobra - 64p/32p
.repositioned Sa7 - 32

_Dnipro_Sunrise
.removed old arty objects
.increased respawn time on mobile arty

_Dnister_River_Valley
.removed old arty objects
.increased respawn time on mobile arty

_Fallen
.added singleplayer mode
.removed old arty objects

_First_Snow
.removed old arty objects
.increased respawn time on mobile arty
.added sokol rocket only variant

_Guardian
.removed old arty objects
.increased respawn time on mobile arty

_Highway_to_Hell
.added singleplayer mode
.removed old arty objects
.increased respawn time on mobile arty

_Lutsk
.added singleplayer mode
.removed old arty objects
.increased respawn time on mobile arty
.added sokol MG only variant

_Odessa
.increased respawn time on mobile arty
.reduced view distance by 50m
.fixed apc spawning on a rock at lighthouse
.added sokol MG only variant

_olesko_keep
.fixed spelling error in map description

_Operation_Acorn
.fixed map description
.adjusted ticket bleed for all sizes
.added flag names to localization

_Red_Dawn
.fixed floating turret
.fixed ladder in old barn
.added back the antennas on all roofs

_Rivne
.removed old arty objects
.increased respawn time on mobile arty

_Rolling_Thunder
.removed old arty objects
.increased respawn time on mobile arty
.increased fog distance

_Spies_Like_Us
.added singleplayer mode
.reverted to original sky settings

_Zhytomyr
.removed old arty objects

 

============================
Point of Existence Copyright
============================

Copyright © 2007 Point of Existence.
Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED.

Point of Existence 2
version 1.7.0 README and CHANGELOG 07-08-2007

====================================================
Point of Existence Legal and Copyright Information
====================================================

THIS MODIFICATION FOR THE ELECTRONIC ARTS GAME BATTLEFIELD 2 IS
PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR
IMPLIED, THIS MODIFICATION IS TO BE CONSIDERD BETA AND IN NO EVENT
WILL POINT OF EXISTENCE/IT'S CREATORS AND ASSOCIATED STAFF BE LIABLE
FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE, MISUSE OR MALFUNCTION OF THIS PRODUCT.

THIS MODIFICATION IS SUBJECT TO COPYRIGHT © 2007 POINT OF EXISTENCE.
ALL RIGHTS ARE RESERVED. THIS MODIFICATION OR ANY OF IT'S COMPONENTS
MAY NOT BE COPIED, REPRODUCED, USED IN OTHER SOFTWARE, WITHOUT THE
PRIOR CONSENT OF THE POINT OF EXISTENCE DEVELOPMENT TEAM.

COPYRIGHT © 2007 POINT OF EXISTENCE

============================================
Point of Existence Background information
===============================================

Point of Existence 2 is a free modification for the Electronic
Arts first person shooter game "Battlefield 2".
The modification adds additional content to the game to give players
additional enjoyment and new battlegrounds to fight on. This
modification is to be considered a "Total Conversion" meaning that
the ultimate goal is to modify or replace all stock Battlefield 2
content with custom developed content.

The theatre of operations for this modification is Eastern Europe,
mainly set in the Ukraine and it's surrounding territories.
The 2 armed forces currently in engagement are the German bundeswehr
and the Ukrainian army, This release sees the introduction of the
United States armed forces and several new battlefields to fight on.

Please visit http://www.pointofexistence.com for news updates,
online manual and forum community.

===============================
Point of Existence Changelog
version 1.1.5 to 1.7.0
07-08-2007
===============================

-----------
NEW CONTENT
-----------

**MAPS**
- Berezan Island
- Blue Nile 2
- Crimea Beach
- Assault on Odessa
- Red Dawn
- Risen
- Olesko Castle

**VEHICLES**
- US AAVP7A1
- US AH-6 Littlebird
- US AH-1Z Super Cobra
- US M1A2 Abrams
- US F22 Raptor
- US F/A 18E/F
- UKR W3W Sokol
- UKR Su-27 Flanker A2A & Multirole variants

**HAND WEAPONS**
- GER DSR-1 Sniper Rifle
- US KaBar Knife
- UKR Mortar
- US M16A4 Assault Rifle
- US M249 SAW LMG
- US M4A1 Carbine

**STATIONARY WEAPONS**
- US M167 VADS
- GER FK20mm Flak
- AT4 Spigot ATGM

**ARMAMENT**
- XM312 Grenade Launcher
- M240D HMG
- M224 Mortar
- T89 Mortar
- BGM-109 Tomahawk Land Attack Missile

-----------------------
PLACEHOLDER BF2 CONTENT
-----------------------

**VEHICLES**
- US HMMWV
- US LAV-25
- US UH60

**HAND WEAPONS**
- US M9 Beretta
- US Predator Mk20 SRAW

**ARMAMENT**
- BGM 71E TOW

-------------
SINGLE PLAYER
-------------

**MAPS**
Risen
- Added ai navmeshing.

Blue Nile
- Added ai navmeshing.

**VEHICLES**
All land vehicles
– Added weapon ai.
- Added object ai.

All air vehicles
– Added weapon ai.
- Added object ai.

**HAND WEAPONS**
All Hand weapons (excluding mines and calymores)
– Added weapon ai.

**STATIONARY WEAPONS**
All stationary weapons
– Added weapon ai.
- Added object ai.

**SOLDIERS**
Common
- Added “aiTemplatePlugIn.setIsAntiAircraft 1” to object.ai to allow
bots to fire at air targets

-----------------------------
BUG FIXES AND BALANCE CHANGES
-----------------------------

**MAPS**
Rivne
- Flipped starting positions for 32 player loadout.
- New load music by Busy.
- New 64 player loadout.
- Fixed some floating trees.
- Adjusted surround terrain to refelct new flag changes and provide
more cover.
- Added Mortars.
- Added DSR-1 pick up kit.

Dnister River Valley
- Replaced Mi17 Hip with the Sokol W3W.
- Replaced Zu23 for Germany with Fk20.
- Increased helo spawn times on 32 player.
- Added Mortars.

Dnipro Sunrise
- Replaced Mi17 Hip with the Sokol W3W.
- Replaced Zu23 for Germany with Fk20.
- Added DOD around armor bases on 64 player version.
- Added smoke arty (32p & 64p).
- Added smoke arty (all versions).

Guardian
- Added Su27 for Ukraine to mix in with the Frogfoot.
- Added 1 Gepard to Germany for 64 version.
- Replaced Zu23 for Germany with Fk20.

Fallen
- Added DSR-1 pick up kit.
- Added MG and VSS pickup kits to UKR main (32p).
- Added new forest and river ambience.
- Adjusted waterfall sounds.

Zhytomyr
- Added Mortars.
- Added DSR-1 pick up kit.
- New 32 player layout.
- Adjusted tank spawn times on 64 player version.
- Removed Ukraine BMP on 64 player version.
- Moved around some pick up kit locations.
- Added a few new statics for cover.

Battle of Sambir
- Added smoke Arty (32p & 64p).
- Added W3W Sokol.
- Added Ger FK20.
- Added a second Gepard to German team (32p & 64p).

Carpathian Mountains
- Added smoke Arty (16p, 32p & 64p cq modes)
- Chopped down floating tree.
- Made 16p layout smaller.

First Snow
- Flattened terrian around smoke arty pieces.
- Added W3W Sokol.
- Added flak20.
- Added more statics for cover.
- Added DSR1 pick up kit.
- Added mortars.

Highway to Hell
- Flattened terrian around smoke arty pieces.
- Added flak20.
- Added more statics for cover.

Lutsk
- Added smoke Arty (16p)
- Flattened terrian around smoke arty pieces.
- Adjusted ticket bleed on 32p (each team must hold all flags to
cause bleed).
- Added Sokol W3W.
- Added flak20.
- Adjusted vehicle spawns so german spawns less armor at flags they
cap.

Orel
- Added smoke Arty (16p, 32p & 64p cq modes).

Rolling Thunder
- Flattened terrian around smoke arty pieces.
- Added flak20.

Spies Like US
- Added smoke Arty (16p, 32p & 64p cq modes).
- Fixed map name in localization file.
- German Soldiers now use the woodland skins to balance gameplay.
- New lighting/fog settings

**VEHICLES**

UKR BMP2
- No longer drifts off to the right when driven in a straight line.

GER Leopard2A6
- SABOT round count decreased to 25 (same as other MBT's).

Leopard 2A6, M1A2, T55 and T84 Oplot
- Attempted fix at the hits not registering damage bug for all
MBT's.
- Repositioned secondary muzzleflash.

GER Wolf jeep
- Driving physics altered to be more controllable.

GER DingoII
- Camera shaking rapidly at high speed has been resolved
- Added 'High speed' variant.
- Fixed gap in 1p model.
- Added new wreck/efx.

UKR Dozor
- Added 'high speed' variant.

GER GepardA2
- Fixed lighting issue on snow version of this vehicle.
- Separated AA guns and SAM missiles to 2 different weapon slots
the vehicle can now be operated similar to the UKR MTLB. When in
gun mode enemy jets will not receive a lock tone until you switch
to the AA missiles.
- Enabled weapon selection through mouse scroll wheel.
- New visual and sound effects.
- Tweaked weapon ai to allow less deviation

UKR SU25 Frogfoot
- Splash damage and radius of bombs has been reduced slightly.
- Bomb rate of fire (dropping) reduced slightly.
- Cannon damage versus air units has been reduced slightly.
- Repositioned Cannons muzzleflash.

GER EF2000 Eurofighter
- Flight physics improved.

GER Panavia Tornado
- Flight physics improved.

UKR Mi24P Hind
- Flight physics improved.
- Added lods/wreck/efx.

GER NH90 Transport
- Removed prototype marks from vehicle.

UKR MIG-25 Foxbat
- Fixed no reverse.

UKR Shilka
- Tweaked weapon ai to allow less deviation.
- Changed the target system on the guns to allow bots to fire the
weapon.
- New weapon effects.

GER Marder 1A5
- Repositioned main/secondary muzzleflash.

UKR MTLB
- Repositioned MG gun muzzleflash.

UKR SA13 Strela
- Repositioned MG gun muzzleflash.

GER Eurotiger Chopper
- Added new wreckage/efx.

GER PZH2000/UKR M1974
- Revised artillery system.

**HANDWEAPONS**

UKR SVD Sniper Rifle
- Added new model/texture.
- Modified muzzleflash efx.

GER MSG90
- Modified muzzleflash efx.

GER Fliegerfaust (Stinger Kit)
- Increased explosion/splash damage.
- Increased direct damage.
- Added correct missile mesh.
- Adde falling eject motor effects for realism purposes.

UKR SA7 (Stinger Kit)
- Increased explosion/splash damage.
- Increased direct damage.

Ammo bags
- No longer possible to resupply vehicles with Support ammo bags
(Use commander supply crates for this!).

GER G36/G36K/MG36
- Missing hit indicator on these scoped weapons has been fixed.
- Fixed Scope textures to fit 3.5x scope.

GER G36 Assault
- Decreased recoil slightly.

UKR VEPR
- Hit indicator on the red dot weapons has been changed to the colour
RED.
- Increased recoil slightly.
- Missing hit indicator has been fixed.
- Improved Scope textures.

GER M4 Benelli
- Hit indicator on the red dot weapons has been changed to the colour
RED.

GER MG3 Machine Gun
- Fixed bipod deployment animation.
- Tweaked and tightened.
- Added ammobags.

UKR VSS Vitorez
- Tweaked and tightened.
- Slight increase of damage (on par with As Val).
- Slight increase of accuracy over distance.

TACCOM Radio
- Removed (No longer used).

Binocs
- Removed the system for spotting targets, this is now purely a visual
aid device only.

GER MG36
- Fixed Scope textures to fit 3.5x scope.
- Fixed SpecularMap.
- Removed unused texture.
- Altered scope slightly.

GER G82 AMR
- Increased damage.
- Reduce velocity on projectile (distance).

UKR NTW20 AMR
- Changed bullet count from 3 to 4 per mag.
- Increased damage.

UKR GP25 Nade Launcher
- Increased blast radius on projectile.

GER AG36 Nade Launcher
- Increased blast radius on projectile.

UKR RPK74
- This is also now a pickup kit.
- Added ammo bags.

**STATIONARY WEAPONS**

UKR ZU23
- Fixed bug with HE tank rounds not killing occupant as it should.

**ARMAMENTS**

KAB250 Bomb
- Lowered splash damage and radius slightly.
- Lowered direct damage slightly.

ALL Short Range AA missiles (AIM9X/R60/IRIS-T)
- Mirrored all physics/tracking/lock times and damage.
- Decreased direct damage.

ALL Long Range AA Missiles (AMRAAM120/R27T1)
- Mirrored all physics/tracking/lock times and damage.
- Decreased direct damage.

IGLA9K38
- Increased explosion/splash damage.
- Increased direct damage.

**PLAYER KITS**

AA pickup kits
- Added rifle to the AA kits to give the player better personal
defence against other infantry.

**STATICS**

- Added kill meshes to several existing and new POE2 statics to
prevent players from being able to exploit into buildings and being
immune to enemy fire. If a player does manage to glitch into a
building they will be killed instantly.
- Added COL3 meshes to several POE2 buildings for AI purposes.
- Fixed collision issues with some city statics.

**SOUNDS**

- New Ukrainian commander voice overs.
- New/updated sounds for BMP2.
- New German artillery spotted voice overs.
- New Ukrainian artillery spotted voice overs.
- Sound adjustment to fix crackling for pp2000/G36/AK series rifles
when firing in semiautomatic mode.
- Added release/reloading sounds for bombs on EF2000 Eurofighter.
- New sounds for damages UKR aircraft.
- Added new win/lose music for both armies.
- New turret rotation sounds.
- New MG3 sounds.
- New missile motor sounds.
- New Hellfire and FFAR sounds (Cobra/Longbow/Littlebird).
- New Fliegerfaust/SA7 sounds.

**GAME/MAPS**

Conquest
- Ticket ratio is now in actual percent regarding the maps default
tickets (was two times the default tickets before).
- Updated to work properly with other game modes in multiple mode
rotations.

Nuke Objective
- Timelimit on game is set based on the nuke timelimit in the
POE2Settings.con file.
- Tickets is calculated from the timelimit (nuke timelimit) and
ticketratio of the server.
- German team does no longer bleed.
- Nuke launches when time runs out, and game ends when animation is
done.
- Updated to work properly with other game modes in multiple mode
rotations.
- Made messaging directly to players instead of using all say.
- Added minimap icon to nuke.

Frontline
- Updated to work properly with other game modes in multiple mode
rotations.
- Adjusted starting ticket count calculation to same as Conquest.
- Added messages to players when capturing or losing controlpoints.

Incursion
- New game mode added to Olesko Castle map, future maps may also
have this game mode introduced to it.
- Made messaging directly to players instead of using all say.
- Added info message about time to hold CP to win on first spawn for
players.
- Win time limited in range of 0-120 seconds, with an interval of 10.

Dome of Death
- Fixed bug where players sometimes wouldn't get damaged.
- Changed messaging system to each individual player instead of
everyone on server.
- Added 3 second delay before damaging player.
- Made text messages ALL CAPS.
- Added status of DoD on first player spawn.

Infantry only
- This mode now works properly in POE2! :D

**MISC**

Vehicles
- Removed ability to repair, re-arm or heal other players while in
vehicle with engineer, medic and support kits.
- Destroyable fences no longer damage heavy armour.

Player controlled artillery
- Disabled firing when commander is in artillery.
- Engine is only disabled if there is no driver in vehicle (no more
hijacks).

Blood effect
- Added back blood effect when hitting soldiers with handweapons and
stationary mg's! :D

Miscellaneous/Effects
- Fixed grenade projectiles killing soldiers when thrown at them.
- New muzzleflash efx for tank cannons.
- New muzzleflash efx for G82/NTW20.
- New dumb rocket efx.
- New Strela/Stinger missile efx.
- New Craters!! "3d decal" efx. :D
- Fixed end of round stats - will now show best players by kits and
vehicles.
- Added German translations.
- Added new Minigun efx.
- New efx for ARS-57 & ARS-80 dumbrockets.
- Removed some of the auto text 'spam' from several events in game.
The ambient voices are still audible, this is designed to clean up
the text area a little.
- German translation for map descriptions added.

====================
PointofExistence
version 1.1.5
9-28-2006
===================

**Vehicles**

*****************
** Artillery **
*****************

_Commander no longer able to use player controlled artillery
(wont be able to turn the turret or fire the gun)

_gerartil_pzh2000
.fixed high firerate glitch (added delay to use on firearms)
.decreased speed slightly
.decreased hp by 200

_ukrartil_m1974
.fixed high firerate glitch (added delay to use on firearms)
.decreased speed slightly
.decreased hp by 200

***********
** IFV **
***********

_gerapc_marder1a5
.added new AT-missile system to Milan (Wire Guided)

_ukrapc_bmp2
.added new AT-missile system to Kornet (Wire Guided)

***********
** APC **
***********

_gerjeep_dingo
.added 3p front chase cam
.tweaked cams position
.adjusted MG turret speed

_ukrjeep_dozer
.added 3p front chase cam
.tweaked cams position
.fixed spelling in localization files (Dozor-B)
.adjusted MG turret speed

_ukraav_mtlb
.adjusted MG turret speed

_gerapc_boxergtk
.adjusted MG turret speed

****************
** Anti-Air **
****************

_geraa_Gepard
.centered crosshair
.lowered splash damage to inf
.lowered splash damage radius
.fixed A2A missiles (bouncing off glitch)

_ukraav_shilka
.fixed lod1 tracks
.lowered splash damage to inf
.lowered splash damage radius

_ukraav_mtlb_sa13_v2
.added sa13_missile to launcher
.adjusted MG turret speed
.fixed A2A missiles (bouncing off glitch)

*************
** Jeeps **
*************

_gerjeep_wolf
.added vehiclehud to mg pco
.removed 3p cam views on mg pco
.repositioned exit points
.adjusted camera positions
.added 3p front chase cam
.optimized LOD's
.fixed missing floor
.fixed texture on wreck
.tweaked physics
.improved collision physics

_gerjeep_wolfsoft
.fixed collision on wreck
.fixed texture on wreck
.repositioned exit points
.adjusted camera positions
.added 3p front chase cam
.optimized LOD's
.fixed missing floor
.improved collision physics
.tweaked driving physics

_ukrjeep_uaz
.repositioned exit points
.adjusted camera positions
.added 3p front chase cam
.optimized LOD's
.improved collision physics

***********
** MBT **
***********

_gertnk_leopard
.fixed Damage system (hit with no damage)
.fixed MuzzleFlash Efx location
.fixed Ground efx location
.centered crosshair
.adjusted MG turret speed

_ukrtnk_oplot
.fixed Damage system (hit with no damage)
.fixed MuzzleFlash Efx location
.fixed Ground efx location
.centered crosshair
.adjusted MG turret speed

_ukrtnk_T55
.fixed Damage system (hit with no damage)
.fixed MuzzleFlash Efx location
.fixed Ground efx location
.centered crosshair

***************
** Aircraft **
***************

_All Air Assets
.Decrease flare reload times
.Given the ability to fire one or all (tap for single flare release or press and hold to release all)

_gerair_tornado
.fixed A2A missiles (bouncing off glitch)
.equipped Iris_t missiles (Short range missile)
.Improved flight physics
.removed fly-by camera
.added freelook to pilot camera
.adjusted Co-pilot AGM lock physics (slightly slower time to lock)

_gerair_Ef2000
.fixed A2A missiles (bouncing off glitch)
.equipped AMRRAM missiles (Long range missile)
.inverted pitch on freelook camera

*****************
** Helicopters **
*****************

_ukrhe_mi24p
.fixed AGM missile (spam glitch)
.Imporved flight physics (speed/agility increase)
.adjusted entry points
.added freelook to pilot camera
.fixed co-pilot A2A missiles (bouncing off glitch)
.added 1 mag to AA missiles

_gerhe_eurotigerARH
.fixed AGM missile (spam glitch)
.tweaked co-pilot camera pivot to stop clipping into model on rotation
.added 1 mag to AA missiles

_gerhe_nh90
.Imporved flight physics (speed/agility increase)
.inverted pitch on pilot camera

_ukrhe_m17
.Imporved flight physics (speed/agility increase)

_civstr
.fixed dedicated server CTD problem

***********************
** Strategic Objects **
***********************

_ukrartil_msta
.added into mod/Smoke Barrage (commander Asset)

_gerartil_fh70
.added into mod/Smoke Barrage (commander Asset)

**********
** Misc **
**********

************************
** Armament**
************************

_added amrram_missile
_added iris_t_misssie

_agm_hot3
.added new model

_milan_missile
.added correct model
.added Wire guidence version

************************
** Stationary Weapons**
************************

_remote_kord
.changed muzzleflash effect (this one shows up on all settings ingame)
.added AI

_mg3_coax
.added AI

_remote_mg3
.added AI

_aa_zu23
.changed spotted message from soldier to AA

*****************
** Handweapons **
*****************

_all Suppressed Weapons
.removed muzzleflash

_gerRoc_fliegerfaust2
.fixed projectile not tracking properly
.tweaked the tracking distance and angle

_ukrRoc_sa7
.fixed projectile not tracking properly
.tweaked the tracking distance and angle

_all RPG's
.centered projectile to prevent people from killing themself when close to wall
.increased velocity
.decreased time to live on projectile

_panzerfaust3(t) & bunkerfaust
.centered projectile to prevent people from killing themself when close to wall
.increased velocity
.decreased time to live on projectile

_usaSht_m1014
.changed aim to red dot

_gerGrl_ag36
.mag count changed to 4

_ukrGrl_gp25
.mag count changed to 4

_reduced velocity of c4 projectile to limit throwing distance
_removed 1st zoom mode from German and Ukrainian binocs

_all smokegrenades
.added new smoke efx

_ukrRif_vepr
.added new red dot

_gerrif_g36c
.added new red dot

_usaSht_m1014
.changed aim to red dot

_gerKni_km2000
.increased velocity due to time to live on projectile

_rusKni_expKnife
.increased velocity due to time to live on projectile

_G82
.cleaned crosshair texture now 1 pixel

_G36
.cleaned crosshair texture now 1 pixel

*****************
**Kits**
*****************

_spwn_ger_sniper
.added binoculars and taccom

_spwn_ukr_sniper
.added binoculars and taccom

*****************
**Statics**
*****************

_fixed col2 (player physics) on winhse2
_fixed shader used on sandbags (was causing some gfx cards to render incorrectly)

*****************
**Sounds**
*****************

_changed missle sound on SA13 MTLB back
_removed beep sound from standart radio traffic (still present in nuke messages to underline importance)
_changed a few die-sounds
_added deploy sound to AKS74U
_Tiger helicopter:
.added custom critical damage snd to Copilot (matchs Pilot now)
.added custom launch snd to Tiger's AA missles
.removed "eurotigerarh_Rotor_RotationRpm" (redundant entry)
_Mi24 Hind:
.added custom launch snd to gunners AA and ATG missles

_PZH2000
.added sound to projectile

_M1974
.added sound to projectile

*****************
**Menu**
*****************

.added smoke arty asset to com rose for commander, squad leader and squad members

*****************
**GameModes**
*****************

_Frontline
.made it so that if a team loses their main base the ticket bleed is set to 2 per second for losing team

*****************
**Levels**
*****************

*****************
**Misc**
*****************

_Commander
.spotting only available in 3x zoom mode
.added smoke arty asset

_added new spotted sound and message when players spot artillery

============================
Point of Existence Copyright
============================

Copyright © 2006 Point of Existence.
Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED.





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