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Point of Existence Forum: Tank Damage And You - Point of Existence Forum
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- PoE Developer, Lead Coder
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Posted 28 August 2006 - 04:34 PM
NOTE:
Dont freak out if you see wheel colision out of position in some of these pics, its like that for animation purposes only.
Here is the low down.
Projectile angle is key to tank combat. Example below.
A direct hit at 90 degree angle will dish out 100% of its potental damage.
While a projectile hitting at a 45 degree angle will "deflect" and only dish out around 45-50% of its potental damage.
Now here is a some pics to help those find those key areas.
Leopard
T-55
T-84
Potental Damage
Note: Chart below is base on 100% potental projectile damage.
Blue: = 4 to critical Hp/5 to destroy
Green: = 3 to critical Hp/4 to destroy
Red: = 3 to critical Hp/4 to destroy
Teal: = 1 to critical hp/2 to destroy
Happy tank hunting.
This post has been edited by DrunkenPirate: 13 March 2009 - 08:49 PM
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- Stabsunteroffizier
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Posted 28 August 2006 - 05:48 PM
That's awesome info D_Fast!!!
Thank you!
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- ?Tactics ?ver Principles?
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Posted 28 August 2006 - 05:56 PM
Very nice info, no wonder the nublets can't ever beat me in a tank fight  I love the armor system.
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- Podpolkovnik
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Posted 28 August 2006 - 06:05 PM
Very nice info. One question though. How is hit angle determined? Is it determined based on the normals of the actual mesh faces, or is it done based on a more consistant system based on the angle of the shot against the direction of the mesh as a whole? I know in previous BF games you could get some pretty strange results based on the differing shapes of the vehicle meshes, but BF2 has always seemed to be pretty equitable in this area.
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- Stabsunteroffizier
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Posted 28 August 2006 - 06:11 PM
One of our members at WiH wanted to ask
Quote if those figured are based off of standard AT kits? and what those figures are with the "better" anti-tank pickup kits...
I think he's just asking if the pickup AT kit would cause diff damages.
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- Slippery when wet
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Posted 28 August 2006 - 06:18 PM
Yes its dealing more damage. Especially in the rear.
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- Stabsunteroffizier
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Posted 28 August 2006 - 06:38 PM
This explains an awful lot of why the T-55 has a practically invincible front, and why the Leo is outclassed. Look at the side view of the Leo vs a T-55 or T-84; the blue "front armor" section is enormous on both the T-55 and T84 and is tiny by comparison on the Leo.
Any hope of that getting balanced out a bit, D_FAST? I'll say in-game this translates to a practical effect of a T-55 beating a Leo head-on using pure sabots, not even bothering with the ATGMs, much less a T-84 doing the same. It's not just the plate, I assume it's something about armor sloping; in that shots tend to land at a very oblique angle on T-55s and T-84s compared to Leos, where they seem to smack straight on more often. This is frustrating to say the least for those of us on Germany. So if the Leo's going to get outclassed by the T-55 (which seems wrong to me for a variety of reasons) any chance of upgunning the Leo as far as damage dealing or refire rate or ... something? Give it some form of parity, if not direct armor parity.
Or just make the Marder God's Gift To IFVs so I can PGM snipe like the bastard I was in PoE1
edited to fix some weird double-post
This post has been edited by SergeantMinor: 28 August 2006 - 10:42 PM
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- Sasquatch-Hunter
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Posted 28 August 2006 - 11:06 PM
Thanks for compiling this info D_Fast. Will really help me out with my AT and Tank vs Tank skills on the battlefield.
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- PoE Developer, Lead Coder
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Posted 28 August 2006 - 11:06 PM
i believe we have offset this disadvantage via tweaking hitpoints I know for a fact the t-55 has lower hitpoints then the leo.
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- Gefreiter
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Posted 29 August 2006 - 12:21 AM
Thanks for the writeup, Dfast.
I'm wondering why you've given the treads so many hit points. Wouldn't 2 be closer to reality? In the other BF42 realism mod I've played, Forgotten Hope, hitting the tank treads is very effective. Here there's no difference from the side armor.
Anyway, the team's done a good job. Thanks.
This post has been edited by omnipheasant: 29 August 2006 - 12:24 AM
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- Podpolkovnik
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Posted 29 August 2006 - 11:25 AM
omnipheasant, on Aug 28 2006, 08:01 PM, said:
Thanks for the writeup, Dfast.
I'm wondering why you've given the treads so many hit points. Wouldn't 2 be closer to reality? In the other BF42 realism mod I've played, Forgotten Hope, hitting the tank treads is very effective. Here there's no difference from the side armor.
Anyway, the team's done a good job. Thanks.
Well you have to balance the fact that shooting treads would result in making the tank immobile, but not keeping it from returning fire, with the fact that BF2 does not support system specific damage a'la sim games. Shooting the tracks should probably be a better option than shooting the front glacis plate, but a worse option than shooting the engine compartment. The current damage scheme seems to reflect this pretty well.
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- General Leutnant
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Posted 29 August 2006 - 12:25 PM
Please can this be incorporated into the manual ?
Also please add that entry into vehicles is from the sides - unlike bf2... (a small but nice touch)
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- Gefreiter
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Posted 29 August 2006 - 01:34 PM
Great Info DFast!!!
This post has been edited by GorroXXII: 29 August 2006 - 01:35 PM
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- Stabsunteroffizier
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Posted 29 August 2006 - 08:05 PM
D_FAST, on Aug 28 2006, 03:46 PM, said:
i believe we have offset this disadvantage via tweaking hitpoints I know for a fact the t-55 has lower hitpoints then the leo.
Well in-game, I'm not seeing that disadvantage taking effect. I AM seeing Leos get stomped by T-55s because of the frontal plate being absurdly strong. So I'd say it still needs some work, though the hitpoint difference is encouraging.
I think it's just silly how you basically cannot hit T-55s and T-84s from the front, because you will almost always get a deflected shot, but you can shoot Leos on the front and they will take damage, every time. That right there is my biggest problem.
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- General-Leytenant
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Posted 29 August 2006 - 08:47 PM
For what it's worth, I think this is the frist time anybody's suggested that the Leo's at a disadvantage.
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- Obergefreiter
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Posted 29 August 2006 - 09:34 PM
Great post, thank you.
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- Ye Olde Fan
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Posted 29 August 2006 - 10:36 PM
lol, I always aim for the tracks anyway, lol all the n00bs are like OMFG! H4X!! YOUR TANKS INDESTRUCTEBLE FFS!
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- Stabsunteroffizier
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Posted 29 August 2006 - 11:08 PM
airgringo, on Aug 29 2006, 01:27 PM, said:
For what it's worth, I think this is the frist time anybody's suggested that the Leo's at a disadvantage.
fair enough, but all the people I play with are agreeing with me. I'd just like you guys to take a look at it. Go park a Leo and a T-55/T-84, head on, at long range, and start trading shots. I'm pretty sure you'll start seeing what I'm seeing. If not, well, you should check and make sure you aren't running poe2 v1.1b or something
At close range, the issue is lessened, but still there. I'm just suggesting testing it at long range because it makes it easier to see what I mean.
In general though, I don't think making sabots more effective - say 10% at a guess - overall would be a mistake, though. They seem much weaker than their PoE1 counterparts.
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- I need to sleep more
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Posted 30 August 2006 - 02:28 AM
Who's bright idea was it to make it take 5 hits to kill a tank from the front? That is just rediculous.
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- Gefreiter
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Posted 30 August 2006 - 02:29 AM
I've posted a query on the Red/Green Damage points in a manual related thread here. Any thoughts D_FAST?
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