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Insta-prone suggestion... Rate Topic: ***-- 4 Votes

#1 User is offline   AgtSmith Icon

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Posted 04 September 2006 - 03:29 PM

I realize that much of the current mechaninc surrounding prone is a BF2 issue (insta prone without accuracy loss) btu one thing that allways bugged me about pronne seems like it might make a good element for PoE2.

Think about diving to yrou belly - aside from the process taking a second or two once on yoru belly there is ONLY one way to fire - sighted. It has allways bugged the hell out of me that you can somehow fire from the hip while prone.

My suggestion is to change that, when you dive to prone you should go to the ground and not be able to fire until you bring up the sights. Think of it, you are flat on yoru belly with yoru hands outstretched you must take a seocnd to raise a bit and grab the weapon with both hands and sight a target and when you are sighted you cannot move, to move you have to crawl meaning the weapon in one hand as you move along.

This would make ALOT more sense than the current way and deal with the dolphin diving and all that crap at the same time. The mechaninc could be the same used for the gun lowering when sprinting or jumping so when you go prone it is like being in middle of a jump or sprinting (just laying prone or moving when prone) then when you want to fire you right click to bring up the sights.
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#2 User is offline   Atlanta7 Icon

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Posted 04 September 2006 - 03:40 PM

I've always suggested simply throwing off the accuracy when going instant prone. Basically you should have to wait a second or two or three before you have any decent accuracy, otherwise bullets go all over the place; way off target. I've been seeing this tactic alot on Fallen, especially with the LMGs. And it gets annoying very quick.
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#3 User is offline   VeNg3nCe^ Icon

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Posted 04 September 2006 - 03:51 PM

They just need to decrease accuracy slightly when you go prone and have it take 2-4 seconds to get the prone'd accuracy. Problem solved.
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#4 User is offline   AgtSmith Icon

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Posted 04 September 2006 - 04:21 PM

Well, obviously a delay solves the problem but as I said - how is it that being prone you can fire from the hip? I say kill two birds with one stone and fix the problem and make an improvement at the same time.
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#5 User is offline   Atlanta7 Icon

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Posted 04 September 2006 - 04:29 PM

Technically you're not firing from the 'hip'. The weapon is still shoulder mounted regardless if you're using the iron sight or not.
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#6 User is offline   AnatolyChekov Icon

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Posted 04 September 2006 - 04:55 PM

sounds like a good plan, losing all accuracy for a couple of seconds wouldnt hurt too
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#7 User is offline   2000sDigitalBoy Icon

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Posted 04 September 2006 - 05:29 PM

How hard would it be to implement this? I always thought the BF2 engine (as it is) couldn't handle something like losing accuracy (temporarily) when going prone.
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#8 User is offline   AgtSmith Icon

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Posted 04 September 2006 - 06:24 PM

View PostAtlanta7, on Sep 4 2006, 05:29 PM, said:

Technically you're not firing from the 'hip'. The weapon is still shoulder mounted regardless if you're using the iron sight or not.


I think you would be hard pressed to be prone, moving, and firing an automatic weapon at the same time. Furthermore, sitting still I think you are goin gto find the only effective way to fire is through the sight.


Like this:
Posted Image

The top scetch is the soldier in prone and firing (sighted), to move he drops the weapon and does the crawl depicted. That crawl position should be the starting and moving position when going or in prone. I think it fits well with PoE2 and would be a good trade off to the cover afforded in POE2 as well as the accuracy bonus you get being prone.

This post has been edited by AgtSmith: 04 September 2006 - 06:25 PM

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#9 User is offline   Special_K Icon

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Posted 04 September 2006 - 06:25 PM

the BF2 engine will prevent you from firing for a short period if you hurt yourself a small amount when falling

can the PoE devs use this to 'fool' the BF2 engine into thinking you are hurt/falling when you insta prone?

*edit* for the above sketches, you can still crawl on your elbows with your weapon ready to fire

This post has been edited by Special_K: 04 September 2006 - 06:27 PM

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#10 User is offline   AgtSmith Icon

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Posted 04 September 2006 - 06:36 PM

I am sure you can but you are not going to be very accurate at all and I think th e'modern' proper way to move while prone is with the arms crossed and weapon laying across the arms (couldn't find a picture of that).

eitehr way the point remains that the current way is a bit stupid and a change would, I think, mean not only a fix but an improvement and distinction for PoE2.
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#11 User is offline   Gooo Icon

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Posted 04 September 2006 - 06:38 PM

I dont think it is easy to do dolphin dive in POE as it is on BF2. Reason is that you need to scope or zoom in to be able to shoot accurately in medium or long range. In CQB battle you will be at disadvantage if you dopline dive as the enemy can simply strafe you and kill you easily.

Also since the gun in POE is so much accurate compare to BF2 eventhough you are shooting while standing, use objects to hide yourself, and pop up to shoot. Also use a single shot or 3 shot burst to kill enemy at long range.
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#12 User is offline   Atlanta7 Icon

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Posted 04 September 2006 - 07:08 PM

View PostAgtSmith, on Sep 4 2006, 07:24 PM, said:

I think you would be hard pressed to be prone, moving, and firing an automatic weapon at the same time. Furthermore, sitting still I think you are goin gto find the only effective way to fire is through the sight.
Like this:
Posted Image

The top scetch is the soldier in prone and firing (sighted), to move he drops the weapon and does the crawl depicted. That crawl position should be the starting and moving position when going or in prone. I think it fits well with PoE2 and would be a good trade off to the cover afforded in POE2 as well as the accuracy bonus you get being prone.


When I said that I meant 'ingame'. You were refering to the player models firing from the hip, but visually the firearm is always mounted at the shoulder ingame.

I like the suggestion though, you should have to be completely still in the prone position in order to fire.
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#13 User is offline   Fumang Icon

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Posted 04 September 2006 - 07:18 PM

uhm then it's going to be like America's Army........which I DONT like

it's way too realistic for my liking..........i like the more arcadey action that bf2 has atm
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#14 User is offline   AgtSmith Icon

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Posted 04 September 2006 - 07:34 PM

Then play BF2 - PoE2 is differant than BF2. Something like this which is a major area of complaint in BF2 is a good way for PoE2 to distinguish itself., IMHO. Again, the only thing it effectively does is make prone a taken position instead of the fluid, instant way to improve accuracy without any drawbacks.

This post has been edited by AgtSmith: 04 September 2006 - 07:34 PM

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#15 User is offline   Fumang Icon

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Posted 04 September 2006 - 09:18 PM

what? im talking about poe2 bf2 style of gameplay don't put words into my mouth

seriously poe2 gameplay is not really that different then bf2 minus some aesthetics and accuracy and stability

I like the suggestion though, you should have to be completely still in the prone position in order to fire. - what's the point in that?

sorry but why do you want to distinguish yourself it's based around the bf2 engine and physics why are u trying to make it more different?

Something like this which is a major area of complaint in BF2 : It is? from who? i have no complaints..........only complaints i see is the dolphin diving and the bunny hopping

This post has been edited by Fumang: 04 September 2006 - 09:26 PM

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#16 User is offline   Gooo Icon

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Posted 04 September 2006 - 09:52 PM

^^ I agree with Fumang there.

I mean as long as we dont see those macro dolphines around like in BF2 with superb accuracy, I dont see anything wrong with POE at the moment. And also unlike BF2, we have much better accuracy while standing in POE.
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#17 User is offline   AgtSmith Icon

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Posted 04 September 2006 - 10:53 PM

You do see the macro dolphins in PoE2, and you see the exact same insta-prone accuracy issue. Both of which are pretty big areas of complaint.

Anyways, I think it makes sense and while not a huge change it just seems to fit PoE2s mroe precise way of making an arcade game out of modern warfare.
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#18 User is offline   Yonsen Icon

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Posted 04 September 2006 - 10:57 PM

this relates to another post answered by one of our devs, some of the stuff is hard-coded and can only be changed via official patch. Im sure 1.4 will change it w/o too much hell.
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#19 User is offline   AgtSmith Icon

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Posted 04 September 2006 - 11:43 PM

I am sure that is the case with some things but one possible change would be to simply remove the crosshair from unsighted prone players effectiely solving the issue whether or not 1.4 does.
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#20 User is offline   Avtomat Icon

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Posted 05 September 2006 - 03:59 AM

View PostAgtSmith, on Sep 5 2006, 06:43 AM, said:

I am sure that is the case with some things but one possible change would be to simply remove the crosshair from unsighted prone players effectiely solving the issue whether or not 1.4 does.



The problem with instaprone is that the huge crowd of game rapers have forced this into gameplay basics so that even complete nubs at aiming or shooting do instaprone.

Example: Highway to Hell 32, German sniper sees me owning the church point. I see him go into crouch behind a freaking crate and then the game begins.

He Stands, shoots instaprones, not a single hit on target but kept me on the freaking point for about two minutes!!! after something like 30 calls for support my Bro MADMARX comes by with a BMP and well tries to hit the now bunnyhopping sniper...wich he only manages to freaking wound (someone has to tell how a dude can sustain a direct hit from a 30mm round and just sprint away).

Finally my brother had to use the freaking AT-4 on the BMP to waste the sniper!

That's bad!
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