Insta-prone suggestion...
#1
Posted 04 September 2006 - 03:29 PM
Think about diving to yrou belly - aside from the process taking a second or two once on yoru belly there is ONLY one way to fire - sighted. It has allways bugged the hell out of me that you can somehow fire from the hip while prone.
My suggestion is to change that, when you dive to prone you should go to the ground and not be able to fire until you bring up the sights. Think of it, you are flat on yoru belly with yoru hands outstretched you must take a seocnd to raise a bit and grab the weapon with both hands and sight a target and when you are sighted you cannot move, to move you have to crawl meaning the weapon in one hand as you move along.
This would make ALOT more sense than the current way and deal with the dolphin diving and all that crap at the same time. The mechaninc could be the same used for the gun lowering when sprinting or jumping so when you go prone it is like being in middle of a jump or sprinting (just laying prone or moving when prone) then when you want to fire you right click to bring up the sights.
#2
Posted 04 September 2006 - 03:40 PM
#3
Posted 04 September 2006 - 03:51 PM
#4
Posted 04 September 2006 - 04:21 PM
#5
Posted 04 September 2006 - 04:29 PM
#6
Posted 04 September 2006 - 04:55 PM
#7
Posted 04 September 2006 - 05:29 PM
#8
Posted 04 September 2006 - 06:24 PM
Atlanta7, on Sep 4 2006, 05:29 PM, said:
I think you would be hard pressed to be prone, moving, and firing an automatic weapon at the same time. Furthermore, sitting still I think you are goin gto find the only effective way to fire is through the sight.
Like this:

The top scetch is the soldier in prone and firing (sighted), to move he drops the weapon and does the crawl depicted. That crawl position should be the starting and moving position when going or in prone. I think it fits well with PoE2 and would be a good trade off to the cover afforded in POE2 as well as the accuracy bonus you get being prone.
This post has been edited by AgtSmith: 04 September 2006 - 06:25 PM
#9
Posted 04 September 2006 - 06:25 PM
can the PoE devs use this to 'fool' the BF2 engine into thinking you are hurt/falling when you insta prone?
*edit* for the above sketches, you can still crawl on your elbows with your weapon ready to fire
This post has been edited by Special_K: 04 September 2006 - 06:27 PM
#10
Posted 04 September 2006 - 06:36 PM
eitehr way the point remains that the current way is a bit stupid and a change would, I think, mean not only a fix but an improvement and distinction for PoE2.
#11
Posted 04 September 2006 - 06:38 PM
Also since the gun in POE is so much accurate compare to BF2 eventhough you are shooting while standing, use objects to hide yourself, and pop up to shoot. Also use a single shot or 3 shot burst to kill enemy at long range.
#12
Posted 04 September 2006 - 07:08 PM
AgtSmith, on Sep 4 2006, 07:24 PM, said:
Like this:

The top scetch is the soldier in prone and firing (sighted), to move he drops the weapon and does the crawl depicted. That crawl position should be the starting and moving position when going or in prone. I think it fits well with PoE2 and would be a good trade off to the cover afforded in POE2 as well as the accuracy bonus you get being prone.
When I said that I meant 'ingame'. You were refering to the player models firing from the hip, but visually the firearm is always mounted at the shoulder ingame.
I like the suggestion though, you should have to be completely still in the prone position in order to fire.
#13
Posted 04 September 2006 - 07:18 PM
it's way too realistic for my liking..........i like the more arcadey action that bf2 has atm
#14
Posted 04 September 2006 - 07:34 PM
This post has been edited by AgtSmith: 04 September 2006 - 07:34 PM
#15
Posted 04 September 2006 - 09:18 PM
seriously poe2 gameplay is not really that different then bf2 minus some aesthetics and accuracy and stability
I like the suggestion though, you should have to be completely still in the prone position in order to fire. - what's the point in that?
sorry but why do you want to distinguish yourself it's based around the bf2 engine and physics why are u trying to make it more different?
Something like this which is a major area of complaint in BF2 : It is? from who? i have no complaints..........only complaints i see is the dolphin diving and the bunny hopping
This post has been edited by Fumang: 04 September 2006 - 09:26 PM
#16
Posted 04 September 2006 - 09:52 PM
I mean as long as we dont see those macro dolphines around like in BF2 with superb accuracy, I dont see anything wrong with POE at the moment. And also unlike BF2, we have much better accuracy while standing in POE.
#17
Posted 04 September 2006 - 10:53 PM
Anyways, I think it makes sense and while not a huge change it just seems to fit PoE2s mroe precise way of making an arcade game out of modern warfare.
#18
Posted 04 September 2006 - 10:57 PM
#19
Posted 04 September 2006 - 11:43 PM
#20
Posted 05 September 2006 - 03:59 AM
AgtSmith, on Sep 5 2006, 06:43 AM, said:
The problem with instaprone is that the huge crowd of game rapers have forced this into gameplay basics so that even complete nubs at aiming or shooting do instaprone.
Example: Highway to Hell 32, German sniper sees me owning the church point. I see him go into crouch behind a freaking crate and then the game begins.
He Stands, shoots instaprones, not a single hit on target but kept me on the freaking point for about two minutes!!! after something like 30 calls for support my Bro MADMARX comes by with a BMP and well tries to hit the now bunnyhopping sniper...wich he only manages to freaking wound (someone has to tell how a dude can sustain a direct hit from a 30mm round and just sprint away).
Finally my brother had to use the freaking AT-4 on the BMP to waste the sniper!
That's bad!


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