That said , let me begin...
In POE's current release state (1.0), the Eurotiger is far superior to its HIND counterpart in sheer combat effectiveness, whether we are talking Air to Air or Air to Ground.
Air to Ground Advantages -
1. TARGET IDENTIFICATION AND PRIORITIZATION - This is the single most important advantage the Eurotiger has over its counterpart. The pilot is able to ID and prioritize vehicular targets safely above tank turret range via usage of the Hot3 target boxes. A box not only shows the location of a target, but also its vector and potential target types (fast targets = cars, slow/medium targets = tanks/apc's/aa). Putting this weapon system at the disposal of the pilot instead of the gunner allows for the pilot to make decisions instantly and on the fly (no pun intended) without having to coordinate with his gunner. The HIND is of course at a disadvantage here, as even when on Teamspeak with said gunner, a communication lag exists, and mere directions such as "to the left a little, to our 7 oclock " etc. are not nearly as efficient both time and precision wise as when the pilot has the view right on his screen. While the HIND pilot is coordinating with his gunner, the Eurotiger pilot already knows the targets exact location and is moving in for the attack (being able to choose the angle of attack that much more precisely via that target box).
2. SMALLER SILHOUETTE - Again, another distinct advantage that works sharply in the Eurotiger's favor and contributes greatly to the HIND's demise. The Eurotiger is a much sleeker, smaller target than the HIND. Personally, I see the HIND as a massive bubble / cardboard box , while the Tiger is kind of like, well, a ruler. No-one here can say that from a 150-200m distance its easier to land a hit on a Tiger than a HIND, as it's simply not true. The HIND is double, if not triple the mere surface area of its counterpart.
3. EXCELLENT VERTICAL CLIMB - Again, this works greatly in the Tiger's advantage and all but cripples the HIND. While it may have a mere third of the missle payload the HIND carries, the crisp vertical response given to the Eurotiger ensures dead on precision with the unguided rockets, no ammo needs to be wasted whatsoever. You can descend sharply and pull out in time to avoid hitting the mountain 10 feet infront of you. This is something the HIND cannot come close to.
4. SMALLER SILHOUETTE + EXCELLENT VERTICAL CLIMB = UNMATCHED MANUVERABILITY - Whether it be weaving in and out of fire sporadically or climbing above turret range after an attack run the Eurotiger, in the hands of a skilled pilot, is simply unmatched (and cannot be matched for that matter) via its HIND counterpart.
Air to Air Advantages -
1. SMALLER SILHOUETTE - See item #2 above. In an air to air engagement against the HIND, the Tiger proves to be a much smaller, and consequently much more difficult target to hit.
2. EXCELLENT VERTICAL CLIMB - See item #3 above. When combined with a smaller silhouette, this gives the Tiger an almost unbeatable air combat advantage. You can't hit something you are unable to get a decent AOA on.
Disproving Balance Myths -
1. The HINDs greater armor advantage makes up for its hulking silhouette and ****poor vertical climb -
While it may have more armor, the fact that it has to descend within turret tank range to identify and engage ground targets, coupled with its appalling bad vertical climb rate proves to be fatal more often than not.
2. The HINDs 64 unguided rockets put the Eurotiger's mere 22 to shame -
Wrong again. First off, the HIND rarely lives to fire all 64 of those rockets. Big target + ****ty climb rate + no target ID boxes to show where tanks/vehicles are positioned ahead of time = 1 flaming wreck of a helo.
Secondly, the HIND pilot is lacking the punch of the Hot3 missles, which ensure it only takes a mere 2-3 more to finish a tank or any other vehicle. I'd rather have 22 unguided and 4 Hot3's than even 128 of those dumbfires anyday.
3. The HIND can carry troops - the Eurotiger can't -
True. But why would you carry troops in a combat helo when there are unused transports sitting on the pads at almost all times (nobody ever uses the Ukranian transport helo's but thats a topic for another post)? That, combined with the fact that troops quite often get killed INSIDE during AA fire / tankshells / whathaveyou, while the pilot retains full health, completly nullifies this said "advantage". When something's counterpart is pure combat, it only makes sense to make it pure combat as well in order to ensure any competition. The HIND is like mounting a gun on a taxicab and sending it out against a Sherman. It's troop transport capability, while technically accurate, is all but useless and serves to hinder it more than help.
4. The HIND pilot gets a massive cannon - the Eurotiger doesn't -
Again, true. But, that cannon only confers a distinct advantage when the engagement is initiated by the HIND and not the Tiger. If the HIND sees the Tiger first (which is not often mind you), the cannon does give the HIND long range engagement capability. However, even during a retreat, a Eurotiger pilot can employ relatively simple tactics to all but negate entirely the accuracy of that cannon. Also, why bother using the poor splash damage of said cannon on tanks or infantry when you have 64 unguided rockets (most of which you will most likely not live to use) anyway?
Well, that's part one of my thoughts after spending a few days away from BF2/SF and piloting the PoE helo's. Was a hell of a long post. Going to take a break and post part 2 a bit later complete with Tips and Tricks. Feel free to flame or post questions
By the way, I'm not one to stand idley by my words - if you think I'm full of sh*t on one or more points, I'd be glad to show you ingame just how valid these observations really are. Name the time and place


Sign In
Register
Help
Point of Existence Website
Forums
Members
Help
Calendar
Search


Back to top
MultiQuote