POE2 gameplay tips
#1
Posted 28 August 2006 - 07:41 PM
#2
Posted 28 August 2006 - 07:49 PM
Use cover wisely, because you WILL die if you dont. (smoke grenades are your friends)
the shotty is your best friend on Fallen
pilots/gunners should be medics, as rounds from certain vehicles can pierce cockpit glass (and airfields cant heal you....only repair)
---
thief
This post has been edited by Yonsen: 28 August 2006 - 07:50 PM
#3
Posted 28 August 2006 - 07:54 PM
i got the anti material rifle (wich is pretty cool looking) and another anti tank kit that gave me a smg with 40 bullets instead of 20.
also i saw a thread with screens that showed a katana as a "pickup" weapon......havent found it yet myself.
maybe nothing new to you but i sure was surprised to find out.
- anther tip is about the at rocket launcher..i was dissapointed at first at the effecienty (or the lack of) from them.....i could easily shoot my 4 rockets (and hitting) without killing a tank.
then i decided to purposley shoot tanks from the rear...and it works like a charm...2 rockets is enough to kill a healthy tank.
in bf2 it was slightly more effective to shoots tank from the rear...in poe2 its a must .
#4
Posted 28 August 2006 - 07:55 PM
This post has been edited by grunt456: 28 August 2006 - 07:56 PM
#5
Posted 28 August 2006 - 08:01 PM
grunt456, on Aug 28 2006, 12:35 PM, said:
its ok, was gonna do it myself.
also, in addition to checking your left and right, be sure to keep an eye on your rear. Especially on Fallen and Orel.
accurate automatic fire is sustainable standing up when strafing while using sights (same for snipers, old BF2 trick)
#6
Posted 28 August 2006 - 10:30 PM
-If somebody says artillery ready constantly, spot!!
-AT kits are mainly for catching tanks of guard or to chase them away, fight tanks with tanks and air support.
-Use smoke to advance, it doesn't last long but it will save your ass on fallen.
-The frogfoot rockets are quite inaccurate but good for spamming on flag areas crawling with infantry, use them!
-Use quick burst for the frogfoot cannon by tapping the lmb, it overheats quickly but is very lethal.
-Remember where stationary AA is, they will tear you up quickly if you get to close.
-Learn the difference between sabot and heat rounds. Sabot for tanks and ifv's. Heat for jeeps, infantry and helicopters.
-Switching weapons causes you to not be able to fire for a second, the weapon icon must first disappear. Keep this in mind, for instance when you're in a tank and you expect infantry switch to heat in advance.
-The eurocopter is a fragile little bird, treat it like one. Pet it, kiss it and stay the hell away from incoming fire. Learn to use the hot's effectively and the regular rockets to finish targets off. The regulars work great against infantry as well.
-The AA missiles on helicopters work like the ones on planes, they fire pretty straight forward so fire them when the enemy is flying away from you or is stationary in front of you. This will give you the best chance for a hit.
-The hind is slow but heavily armored, use this. Strafe targets or hover for your gunner to take out armor with the hots, the gunner looks a bit below your middle line so keep your crosshair higher then the target when you're pilot.
-The hind has many rockets unlike the tiger, fire like you want it! Again keep the second of icon switching in mind and switch before you attack to rockets, not on the fly.
-Don't attack the shilka and gepard as infantry, this isn't bf2 and AA will shred infantry to pieces if they come in view. Get a tank instead and take it out from afar, it's not that well armored.
-Lead your targets, goes for all.
-If you're using artillery, be commander so you can drop supplies as well in case you run out of rounds. Get below a roof so you have some cover from the bombers, they will come for you!!
-In artillery , gunner seat. Wait for a spot, switch to satview every 10 seconds to check for spots. Do you see it? Check the minimap to see whcih flag it is, point your big ass gun to the air and switch to satview. Fire, go back to 1 and adjust. Repeat this untill you get roughly in the area of the targets. Now make very small adjustments, if the target is driving lead it!
-Poe's smaller jeeps are great for jihad jeeping.
-The boxor and dingo can take some hits and have remote mg's, use them!
-Don't drive the apc away on your own when others are left at your main.
-The hind can transport people as well, be a sl and create a lethal spawnpoint.
-The nh90's rockets aren't to bad, don't leave it standing there alone in the main.
-The t55's atgm is great against a hovering eurocopter. It's great against anything armored as well, but you only have a few rounds so use them wisely!
-The IFV's atgm's don't work like in bf2. Get near cover, fire from afar and drive behind cover for a reload. This tactic is basic for tank to tank combat as well.
-Trees hurt, don't fly to low.
-Fear Delta's pointy stick on fallen.
-Use ammo for handheld weapons wisely, you don't have that many clips so don't spray and pray. ( unless you're support )
-The EF is extremely agile, use this to your advantage.
-The mig is extremely fast on afterburner, use this to outrun the EF.
-The tornado's atgm's need a gunner to operate, as pilot fly over your targets relatively straight so your gunner has time to lock and fire.
-On the receiving end of the tornado, don't forget to use smoke! If you're driving peacefully and you hear that locking sound from hell, hit x asap and hear that tornado fly by without his kill.
-T88's are great against the eurocopter on orel, use that hill!!!
-AMR's hurt, don't stand still with one of those things shooting at you.
-If you get killed by above AMR, it's prolly Delta.
#7
Posted 28 August 2006 - 11:20 PM
General
-learn where the fixed AA positions are and don't expose yourself to them
-if you don't attack it before it attacks you, AA will kill you.
Hind
-can't climb like the Tiger, so don't do try to out climb it
-don't use "rudder only" turns, it turns way faster if you keep your forward momentum up and bank it around just like a plane
-don't hover in combat. ever. really, never.
-you've got 64 farking rockets. use them on pretty much anything that moves or looks like it might
-feels slow, but it's got more or less equal speed as the Tiger, so if you're being chased, don't turn, just run for your uncap dome of death
-you've got a troop compartment. remember that!
Tiger
-you can outclimb the Hind, use it to your advantage
-keep your speed up, you are much more agile when you're going fast
-careful with your Sneb's, 22 doesn't go a long way
-your HOT-3's come from the left side of the helo and will kill a Hind in a single shot, but they don't fly perfectly straight so don't waste them on air to air combat unless you can count the rivets on the Hind's fuselage
-don't take on a Hind unless you've got nearly full health - unless you can suprise it
-if you run from a Hind in a straight line, it'll probably fly along behind you (it will keep up especially if you're trying to avoid it) and cut you to pieces with it's cannon
-your gunner can't hit things that are in your sights - raise the nose!
-attack tanks from the rear whenever possible, it reduces the effectiveness of counter measures and it makes it less likely that they'll see you and start shooting
-the Frogfoot is your worst enemy
#8
Posted 28 August 2006 - 11:30 PM
Tips for use are dont fly low but high, the pane isnt maneavourable to outrun a eurofgihter in hilly terrain and more often then not the insanme afterburners make a brief burst of speed just enough to put you into a hill. Go high to evade AA aswell and scout the map using the longrange missiles. using thse then the shortrange gives you six badass missiles against the eurofighter.
Also dont get caught in the turning circle thing to chase a eurofighter, there too agile and will take you out. Dont be tempted just let the afterburner rip and drop flares. You will usually outrun the eurofighter easily.
As i said though contrary to what people might say it does take a bit of learning to get used to its speed. It is crazy fast, especially when travelling very high (the higher you are the faster you go when near the ceiling). Even though the plane can afterburn to over 1600 dont go over 2000 at the ceiling cus then you'll hit the spin of death, just stop everything and wait for the plane to slow. Reember that it is controllable at higher speeds then in vanilla bf2.
#9
Posted 29 August 2006 - 12:38 AM
This post has been edited by grunt456: 29 August 2006 - 12:38 AM
#10
Posted 29 August 2006 - 04:23 AM
Genomaniac, on Aug 28 2006, 07:10 PM, said:
Am I correct in assuming (after flying the Mig only once or twice) that the 2 missiles with a round, AA style crosshair are the long range, and the 4 missiles with the 4 triangles pointing toward the center are the short range?
I got some kills with the round-crosshair ones, but no luck on the others.
I figured the long range ones flew faster but turned less, and the short range were the opposite.
Am I right? Which are which, and did I correctly guess at their different specialties?
Thanks.
#11
Posted 05 October 2006 - 08:13 PM
-if you are the gunner in a helo and you want to shot another helo, wait first that you get a lock, but also wait that the other helo goes in a straight line towards or away from you to shoot. Most likely to get a hit that way
#12
Posted 06 October 2006 - 12:15 AM
* Is the map with the castle Lutsk? If Ukrainian on Lutsk, be wary driving armour from the Ukr base thru the grass to the right of the road towards windmills. The long grass here is often a place for sneaky german At people to hide in and pop up behind you. If you are german, this is a great place to surprise some Ukr armour heading toward the windmills. A team of 2 or 3 germans AT guys here can be deadly.
* The ukr special forces weapons (AsVal?) is AWESOME, but use the ammo wisely. It might seem/feel/look like an SMG, but i think those rounds are full size assult rifle rounds (just subsonic?). It is a deadly weapon.
* Smoke... especially if you are a reviving medic, is VERY handy. And is great if you are a charging Assault player. I hate assault kit in vanilla, but the way smoke is so much more useful in POE2 makes assault my favorite POE2 kit aside from the Ukr Spec ops with the AsVal.
* The MG-3 Support pickup kit is awesome, but, while you can fire it standing, i have found that you MUST be prone to have any chance to hit. I once fired at a enemy who was prone and i was standing with the MG3. I was within a metre. Firing right at him. I missed so much he ended up killing me after i fired a few dozen rounds.
#13
Posted 06 October 2006 - 05:20 PM
#14
Posted 06 October 2006 - 07:50 PM
#15
Posted 06 October 2006 - 08:05 PM
#16
Posted 07 October 2006 - 03:52 PM
- Pop smoke when you see a chopper heading your way. Don't wait for the lock-on signal, it might be too late...
- When chased by a chopper: MOVE. Move around buildings, trees, etc. to shake him off. If you're lucky, you're teammates will prevent you from being killed.
- When using an IFV against a chopper, don't forget to use the coaxial MG together with the main gun.
- Exploit tactical advantages to the maximum. If you see enemy armor passing by without noticing you, don't start firing before you get a good shot at their rear. 95 % chance you'll finish them off (even 2 or 3 tanks) before they get a chance to find you and return fire. If you open fire too soon, they will notice you, turn towards you and kill you off.
- If possible: withdraw to cover in order to reload.
- When using an IFV against a MBT, realize that you're disavantaged unless you can surprise them from distance, from behind etc. Notice that the autocannons of the BMP2 and the Marder are more effective against armor then in PoE1. Some well placed shots on the tracks or the rear can cause serious damage.
- When you're facing enemy armor head on, always aim for the tracks. It takes more skill and time, but it's very rewarding.
- When you're in a close range fight with another MBT, move a lot. "Dance", try to get behind him. It confuses your enemy and gives you more chances to hit the soft spots.
- The HEAP rounds inflict large splash damage. If you've seen infantry around a building, fire some HEAPs and you might very well get lucky. + the hit indicator will give you an idea of the infantry's location.
- When attacking an enemy spawn, ALWAYS be aware of mines. This seems obvious, but it isn't. I still see many tankers being killed because they rush to a mine infested spawn without paying attention.
- When capping a flag, try to move as much as possible, this way enemy spec ops have less chance to plant C4 on your precious ride.
- The BMP2 is amphibious. Use this feature to cross rivers where the bridges are blown up and clear the path for your teammates. This feature's also great for ambushes: most people don't pay attention to what's on the water. On night maps like Rivne, you're hard to spot on a dark river.
More later, my fingers are getting tired
This post has been edited by Lord of all Hedgehogs: 07 October 2006 - 05:24 PM
#17
Posted 11 October 2006 - 02:31 PM
When you hear a locked on tone (when being chased or fired on from the ground), drop your flares and if low enough go for the deck. I've found tree's are a good defense for IR missiles, if you can get down low and fly over the road and through tree's and then bank hard behind them still keeping low, the missile hits the tree and explodes (this is dependant on the angle of attack from the firing helo/plane/tank).
Always use your terrain and buildings, they are your best defense against jets.
If fired on from the ground, drop flares and do a loop, but watch out for the ground if you're low. If i'm flying at low level and have to loop, i hold the nose at a shallower angle to make sure i don't hit the ground on the way out.
If up higher, rolls are also a very effective way of dodging missiles. When you hear the fired on tone, drop flares, wait 1-2 seconds and roll out left or right but watch your nose angle, try to angle slightly down and keep an eye out for the ground. I've never been hit using this method. This way you will be following the direction of the flares, I.e. gravity, and the missile has a harder time locking on you and not the flare.
If you've got a missile whore on your tail, keep very low to the ground, I.e. 5ft above the ground (watch your altitude on the HUD). Most people cant handle flying at ground level between trees and around buildings and fire missiles/guns at you at the same time. And always look out for the opportunity for them to slam into the side of buildings, trees and most of all hills.
Don't fly in a straight line, weave your way over the road, keeping an eye out fo trees at your side.
If you're attacking a low flying helo, always aim higher, I.e. just above their rotor blades so you judge distance the missile has to fly before it will hit.
NEVER EVER EVER EVER drop your flares and carry on in the same direction as you were going in. Always drop flares and either roll, loop or side swipe the hell out of there. The rudder control in PoE isn't as quick as in vanilla so you have to use your mouse/stick too, I.e. like a plane as Airgringo said.
If you're flying high, DON'T!!!
This is the quickest way to eat lead. Helos in PoE were meant for fast, low level flying attack or drop off runs.
ALWAYS follow the terrain, I.e. low level flight and when you get near to a flag where you will drop passengers, do a sharp pull up just before the flag, roll out left or right and head back for the ground. Most people will be watching on external view and will know when to jump out. Keep an eye on your HUD to see if you still have passengers aboard, if you do, repeat the pull up, tell them to bail on the way up and then roll out again and head back down fast.
DO NOT hover over near the flag and settle down on the ground unless you know it's clear.
If you have to land, do combat landings. Come in hard and fast, pull your nose up quickly to slow your speed and hit S to descend until you land, give it 3 seconds, tell them to bail if you need to, then nose down, collective up and get the hell out of there.
This post has been edited by Ells: 11 October 2006 - 02:32 PM
#18
Posted 11 October 2006 - 05:45 PM
#19
Posted 12 October 2006 - 11:01 AM
oops caps lock
#20
Posted 12 October 2006 - 12:25 PM


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