Recoil system, or Cone of fire?
#1
Posted 24 December 2005 - 06:40 PM
In BF2 you have a random cone of fire and zero recoil. This makes hitting anything completely random and to make things short I hate it.
Will POE take a more realistic approach with accuracy and make use of a recoil system?
#2
Posted 24 December 2005 - 07:08 PM
#3
Posted 24 December 2005 - 08:40 PM
There is also the consideration that no gun is perfectly accurate, so there will be some randomness even when firing from a perfectly still supported position. The only way to get rid of that would be to fire a gun in a total vacuum, with extremely precise measurements and tolerances on a molecular level.
Of course, BF2 overdoes the cone of fire by a large margin, making machine guns that are supposed to be useful out to 500 yards completely useless against anyone not inside of 10.
#4
Posted 24 December 2005 - 09:30 PM
I pray for POE
#5
Posted 25 December 2005 - 03:51 PM
The deviation caused by the human body while sighting a target is in the shape of a sideways figure eight with the x part on top of the target.
The muzzle traces this shape and depending on when you pull the trigger the bullet goes somewhere on that 8.
#6
Posted 25 December 2005 - 03:57 PM
#7
Posted 25 December 2005 - 07:29 PM
Cone of fire = bad
Just make strong recoil standing up, that way you can burst and be rewarded.
Nothing is worse then random cones of fire.
#8
Posted 25 December 2005 - 09:09 PM
aTam, on Dec 25 2005, 02:09 PM, said:
Cone of fire = bad
Just make strong recoil standing up, that way you can burst and be rewarded.
Nothing is worse then random cones of fire.
So in other words you can be running full tilt and jumping over obstacles with your sniper rifle and yet you can fire with pinpoint precision? Sorry, cone of fire has to stay, else we recreate the intricacies of sniping in UT 2004.
#9
Posted 25 December 2005 - 10:44 PM
#10
Posted 25 December 2005 - 10:48 PM
The cone of fire in bf2 when running makes 99% of the bullets miss the guy 1 foot infront of you.
In CAL, allot of people hate Bf2 and DoDS, and by allot I mean 90% of the teams left the league because of this issue. I'm just hoping the POE team addresses this properly. Like you say, yes there needs to be *some* cone of fire to running people, jumping people, snipers, but crouching and from 50 feet away I should be able to take somebody down!
#11
Posted 27 December 2005 - 02:05 AM
#12
Posted 27 December 2005 - 05:37 AM
Ironsights on all weapons should have a tiny, TINY, cone of fire appropriate to the weapon to simulate that some guns and ammo types are more (or less) accurate than each other, exept for the most accurate of sniper rifles, if they get any cone it should be imperceptible.
Now since the guns would be really accurate aside from a little bit of cone, FAR less cone than bf2 has. You add in recoil appropriate to the weapon and ammunition used. Then it is up to the player to control his weapon.
#13
Posted 27 December 2005 - 06:14 AM
There, I have now settled the biggest dispute in world history, so I have brought on world peace. That, is how much I rock.
#14
Posted 27 December 2005 - 12:43 PM
#15
Posted 27 December 2005 - 08:12 PM
#16
Posted 28 December 2005 - 12:18 PM
#17
Posted 29 December 2005 - 08:38 PM
I'm sure special forces uses the cone on the FN SCAR-H it really sucks making what should be an exceptional gun crappy at medium range while the m4 is like a sniper rifle
#18
Posted 29 December 2005 - 09:05 PM
I also think that there should be little to no accuracy bonus when in prone. The advantage of prone should be that in long range battles your surface area that can be hit is reduced. The fire fights in Battlefield 2 are ridiculous. Whenever 2 people meet 10 feet apart they both dive into prone position to get any decent accuracy. Call me crazy but in real life at that range you would be dead before you hit the ground. Medium and long range battles should be all about markmanship, but short range gun fights should be struggles of reflexes(obviously markmanship is involved too, but Im guessing most people can hit targets at 10 feet).
This post has been edited by rskhan29: 29 December 2005 - 09:06 PM
#19
Posted 29 December 2005 - 09:25 PM
I see you've been playing CoD2 ehy? The Thompson shots don't hit at all in IS mode. The bar is more accurate than the sniper rifles. :\
#20
Posted 29 December 2005 - 09:29 PM
Living Ghost, on Dec 29 2005, 09:05 PM, said:
I see you've been playing CoD2 ehy? The Thompson shots don't hit at all in IS mode. The bar is more accurate than the sniper rifles. :\
Crouch is okay, but dont you feel its ridiculous that every one jumps into prone position even at point blank ranges? Maybe a slight accuracy boost over crouch, but not much.
I have played CoD2 and I dont know what you're talking about. Ever gun hits in IS mode, and the sniper rifle is deadly. But CoD2 has no recoil which is bad and overpowers the automatic weapons and kinda makes it irrelevent to this topic.
This post has been edited by rskhan29: 29 December 2005 - 09:32 PM


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