Olesko - old or new
#1
Posted 17 June 2008 - 11:16 PM
'Old' Version - My final lightmaps and other new work will remain, but gameplay will be brought back from the previous version.
'New' Version - Final lightmaps and other work remain, new 'king of the hill' style gameplay will remain.
I will be happy with either setup, so its really your opinions that will help me decide.
#2
Posted 18 June 2008 - 02:24 AM
#3
Posted 18 June 2008 - 02:45 AM
#4
Posted 18 June 2008 - 05:51 AM
#5
Posted 18 June 2008 - 03:06 PM
#6
Posted 18 June 2008 - 04:36 PM
#7
Posted 18 June 2008 - 08:53 PM
#8
Posted 18 June 2008 - 10:16 PM
jilted, on Jun 18 2008, 09:33 PM, said:
Just to be clear... The "new" thing I was refering to is that players can only spawn in their uncap.
It's the only map that has this feature ( I think )
#9
Posted 18 June 2008 - 11:51 PM
I liked that plan, thought it forced people to actually move to the flags and take them (thus spreading them out quite a bit more). It also encourages a good squad leader to take a position in the castle and become a mobile spawn point.
#10
Posted 19 June 2008 - 04:05 AM
#12
Posted 19 June 2008 - 10:45 AM
In the new version, you're too dependent on your SL. If he sux, you have to spawn at the far end over and over again.
But I have to admit, if you have a decent SL, the new version equals the old
also: I believe the role of the SL is somewhat problematic on the new version
- if you're a "good" SL, you'll play somewhat conservative to stay alive and deliver troops near the frontline --> a bit more dull, a lot of people don't want to make that sacrifice
- if you're a "bad" SL, you'll fight along, get killed regularly (seen the general pace of the fighting), forcing your squad members to take a long hike...
and another thing: I've experienced numerous deadlocked games when the opposing team occupies the whole castle. If your own team isn't working together for 110% (rare on pub servers), there's almost no way to fight your way in again. Those situations are really annoying and frustrating.
I felt the old layout led to more balanced fights, IN the castle
just my
This post has been edited by Lord of all Hedgehogs: 19 June 2008 - 11:29 AM
#13
Posted 19 June 2008 - 01:48 PM
I will keep this going for a few more days
#14
Posted 19 June 2008 - 02:15 PM
#15
Posted 19 June 2008 - 09:29 PM
This post has been edited by dsmx: 19 June 2008 - 09:30 PM
#17
Posted 19 June 2008 - 11:19 PM
#18
Posted 20 June 2008 - 01:26 PM
#19
Posted 20 June 2008 - 02:10 PM
Although I do not have POE2 working yet myself, I believe this option would be the best, certainly it gives more people the chance to play irrespective of location (ping/server connection preformance) and individual player preferences.
It also means that more people will be happy, create more mod enthusiasm, more 'by word of mouth' advertising etc. Not to mention, could lead to a future remodelled Olesko map, post battle damage senario.
Not meaning to 'dip my oar in' so to speak, but just highlighting a few points.
One version coukd be called 'Keep Olesko', though the 'King of Olesko' is also a good suggestion (sorry I forgot who suggested it ;P .)
This post has been edited by razor1uk: 20 June 2008 - 02:16 PM
#20
Posted 20 June 2008 - 02:22 PM


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