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PoE News #124

#1 User is offline   PoE Team Icon

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Posted 12 June 2008 - 01:54 PM

Welcome back to another PoE2 News update.


First up is a new map by Ga_Knomboe_Boy called "Operation Last Castle". The map features an entrenched Ukraine team on a hill as the Allies must make their way to the fortress through urban areas, forest areas and then close quarters battle at the top.

Posted Image Posted Image

Posted Image Posted Image



As some fans noticed in a previous PoE2 update, our Abrams had a little icon indicating a 3rd round type for them. We actually have 2 new round types for the Abrams that ColdFusion. Dfast, and Prozac have all been working on.

First we have the fan suggested Canister round which will be standard on all Abrams in the mod. The Canister Round fires a shotgun shell like blast to decimate light vehicles and infantry.

Our other round is the XM1111 which is a missile that the Abrams can fire. The missile locks on to other ground vehicles to deliver a nasty punch but like the T55, this version of the Abrams will be more rare on the battlefield.

In addition to these new rounds, Prozac has been hard at work making new effects for our tanks as they fire, including new effects for the 2 new Abrams round types. He also has made some new impact effects for the Anti Material rifles!


Here is a video to showcase the new tank rounds,
new effects, and more on the upcoming map Matador!

Posted Image



New Effects Movie.


**It has come to our attention that maps included in our Fan Mappack, specifically Frost Village and Wintershield by Outlaw, contain heightmaps that are the property of the Desert Conflict Team. We appreciate the hard work that goes into creating art for a game and had no intention to claim the work as our own. We would like to thank the Desert Conflict team for their understanding in this matter and for allowing our community to continue to enjoy these maps.**


That is all for this week but stay tuned for more information on the next release of PoE2.

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#2 User is offline   goku15 Icon

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Posted 12 June 2008 - 02:10 PM

Well let me be the first to say great work to all you guys. :salute:

The new map is simply awesome as is the new tank muzzle flash(looks really great). :rockon:
The new ammunition types are also great.
And finally the new effects are just freaking great. :drool:

My favorite in all this is the new muzzle flash for the tanks (though its not easy to decide).

I love you all guys.Really you are the best there is.Keep up the good work. :salute:
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#3 User is offline   TomaSvk Icon

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Posted 12 June 2008 - 02:11 PM

good to see some news update :)
although I cant load the vid
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#4 User is offline   goku15 Icon

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Posted 12 June 2008 - 02:17 PM

View PostTomaSvk, on Jun 12 2008, 03:51 PM, said:

good to see some news update :)
although I cant load the vid


TomaSvk the video works fine for me.Its 2min.24sec. long so i takes a bit longer to load.Maybe you didnt wait long enough.

BTW the video is great.
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#5 User is offline   TomaSvk Icon

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Posted 12 June 2008 - 02:22 PM

Well it doesnt reach loading it. Its just white screen writing Transferring data from poe1point...
and nothing more, waiting a few minutes doesnt help
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#6 User is offline   ziggy Icon

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Posted 12 June 2008 - 02:24 PM

right click the link and save as, :)
i will up it to youtube in a few minutes.
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#7 User is offline   TomaSvk Icon

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Posted 12 June 2008 - 02:25 PM

thx :)
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#8 User is offline   Panzerfire Icon

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Posted 12 June 2008 - 02:29 PM

:lol:
"Operation Last Castle"...
Please tell me you were planning that map before i did this topic: http://www.pointofex...showtopic=17308

I guess it's just a funny coincidence XD
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#9 User is offline   Ga-Knomboe Boy Icon

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Posted 12 June 2008 - 02:31 PM

View PostPanzerfire, on Jun 12 2008, 10:09 PM, said:

:lol:
"Operation Last Castle"...
Please tell me you were planning that map before i did this topic: http://www.pointofex...showtopic=17308

I guess it's just a funny coincidence XD


The map is inspired by your thread. Yes, we do read the suggestions and do things for fans.
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#10 User is offline   Panzerfire Icon

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Posted 12 June 2008 - 02:36 PM

Ahhhhhhhhh.... I think I just had a heart attack. J/K. :D

Well... It's an honor that one my suggestions was taken.
Thank you very much ^_^
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#11 User is offline   ziggy Icon

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Posted 12 June 2008 - 02:43 PM

youtube version added :)
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#12 User is offline   Krazny Icon

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Posted 12 June 2008 - 02:53 PM

W00t!

Good job Devs!

I would however like to point out that the Canister round was my idea. . . .

Or did I lose all rights to it after the "this is my Boomstick" incident. . . .
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#13 User is offline   jilted Icon

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Posted 12 June 2008 - 03:33 PM

:) nice to hear all the comments.
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#14 User is offline   TomaSvk Icon

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Posted 12 June 2008 - 04:09 PM

looks very good :thumbsup:

Im just interested how is it with distance the effects disappear- cause its common you dont see tank shooting, only shells incoming. ( Id want to see little flash so I can see it when and where it fires from)

Is abrams ( tanks heavy jeeps- mg vs helicopters good because they dont appear to the pilot, but jeep can see the helicopter ) level of distance distance problem solved? ( You cant distinguish what direction is its turret facing, unless close- its turret may be pointing at you but you see its facing front- allowing you to make a surprise attack only to be surprised that its you who will be shot at first )
It looks funny: shell coming out of ?barrel?at 90 degrees. BTW only ZU-23 fires from the barrels of all stat. AA guns ( not crosshair ) - Thing I like to see on tanks and other vehicles as well. ( at least to me its not ok. I look forward to you to make every vehicle and heavy weapon fire from where they should be fired ) :D Or am I too demanding? :p

Isnt that abrams missile too fast? Seems very user-friendly comparing to T-55 or BMP missiles (but those are immune to flares)+ better armor than UKR tanks ( to balance it out-does the hind have Target ID/faster firing gun ?)

watch the vid to see what Id like to rockets be like ( 15 yr old vid to me- the end of the vid actually:p )
http://www.youtube.c...h?v=Y5zbKZ5h_W8
also rockets should fall ( not as much as RPGs but a bit, shouldnt make smoke all the time they fly, only at the beginning, when engine is on )

-when rockets would fall that would make them more usable at longer range ( you dont have to pull helicopter as near the ground/ making such dives as are done )
edit- im not sure if it wouldnt be too hard to hit anything, so that would make it possible to make helicopter movement less affecting rockets flight path

Is it possible to replace Ars-57 rockets code with the same of cobra/ET? So a possible frog/hind rockets fix

This post has been edited by TomaSvk: 12 June 2008 - 05:17 PM

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#15 User is offline   TomaSvk Icon

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Posted 12 June 2008 - 05:20 PM

And btw nice target hit red circle :) ( dont know whats the correct word for it )
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#16 User is offline   chew6acca Icon

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Posted 12 June 2008 - 06:02 PM

That map looks awesome - like a different game completely.
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#17 User is offline   TomaSvk Icon

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Posted 12 June 2008 - 06:17 PM

View Postchew6acca, on Jun 12 2008, 07:42 PM, said:

That map looks awesome - like a different game completely.

+1
even statics are new to me :thumbsup:

This post has been edited by TomaSvk: 12 June 2008 - 06:19 PM

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#18 User is offline   Hontz Icon

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Posted 12 June 2008 - 07:51 PM

Thank you for adding the props to the DCon team, I know they'd appreciate that. Like the new effects, and while I think we have maps aplenty, this one looks pretty neat as well. Oh, and the music for the video is a kick in the ass... :p
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#19 User is offline   Agent07 Icon

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Posted 12 June 2008 - 11:02 PM

(Borat) VERY NICE!

:poewub:
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#20 User is offline   Crimson87 Icon

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Posted 13 June 2008 - 01:04 AM

loved the update.... keep'em coming!

once a week to bi weekly if possible!



You know I accept the new hit counter on most vehicles and aircraft. I really do, but I always felt it was bit of the skill weilding that weapon to be on tagret round after round without it. And it's a way eaiser skill to master for me than trying to figure what height to aim a Grenade launcher, or ranged
tank shell, or an arty round. Which are just darn near impossible to line up on the first shot. Alot of people say thats the true skill but I've just never found a way to master those methods.

No, to me I feel like everyone else will just be raised up to my level in chopper duals I could once get away with while running into the sun on purpose. or Tank duals where I knew I had hit them from staring at the effects on screen, but they'd have no clue on whether they got me. It would allow me just a little bit of knowledge that would let me advance or retreat correctly increasing survivablity. Now they all get that too. Just gonna make it harder on the experienced players or pure naturals that are good at those signs.

As I said, I accept it, but it's important to note the passing of those skills from the game.
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