This is my attempt at getting some next-gen flavor into bf2: it's a set of 3 stage destroyable walls. You heard it right- 3 stages! OMG! You get the 3rd level of damage by hiding a final static wrecked wall model inside the destroyables, so when the wrecks blow up it's revealed.
Walls are 8m long with 5m & 2.5m heights, with plain, doorway & window versions. Turn on scale 1 snapping & you can snap them in place quickly. Also remember to fit the 'base_wreck' statics underneath them to give you that final level of destruction.
There's 3 different frameworks for the walls to fit into, plus the low walls have a static pillar for using them as typical bounding walls. There's a destroyable metal fence too with custom destruction effect for extra lols.
The only drawback is that these models have lightmap generation turned off- you need dynamic shadows for this kind of object, which bf2 doesn't do. But most people play with lightmaps off anyway, so screw that. Exploding takes priority over realistic illumination any day.
I think a map with overcast lighting (like the Olesko settings) & a dim overhead sun would look ok. I made them look sort of half constructed (with no roof panels) to lessen the oddness of bright interiors.
Anyway here's some pics followed by the files, so hopefully a mapper can play around with them & create some explodey goodness for us all
This post has been edited by DrunkenPirate: 17 April 2008 - 05:12 PM


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